Motivate Students
& Accelerate Learning
with Gamification

At Penda, we take science learning and student engagement seriously. That’s why our digital science curriculum provides both without compromise. Our activities are hand-aligned to NGSS and state standards and delivered on a gamified platform that incorporate the motivational aspects of gaming to enhance the learning experience.

Gamification techniques, such as points, badges, and leaderboards, are seamlessly integrated into the experience to motivate and reward students for their progress.

Tap into Student’s Intrinsic Motivation

From the student’s perspective, it’s all about mastering science content…to earn points!  Each correct answer earns them activity and experience points, opening the door to Penda’s exciting gamification features.  The student “Stat” section provides profile data, levels, challenges and achievements.  The “Avatar Editor & Store”  offers countless customization options to personalize their avatar and express themselves.  Points, leaderboards, challenges, and avatars, all add up to making science even more fun. 

Penda Student 1
Engage Students

Engage Students in Inquiry-Based Learning

Students’ first build their knowledge of scientific concepts with Penda’s activities. Then, abstract concepts are brought to life with interactive simulations. Students can not only visualize the concepts they’ve learned but are given the opportunity to form and test their own hypotheses, thereby deepening their knowledge.

Collaborative Engagement: SpaceCRAFT

In SpaceCRAFT, students are mistakenly transported to another world where they must work together to research their environment, analyze their choices, create tools to build a spacecraft to navigate back to Earth. SpaceCRAFT fosters collaboration, problem solving and critical thinking. Students can pool resources to work together with classmates on collective tasks, as well as complete individual challenges on their own.  And don’t worry, teachers can set access times for all gamification elements.

Collaborative Engagement
Engage Students

Support Independent Student
Learning

Penda is 100% digital so students can learn at school, at home, or anywhere with an internet connection. When you have teacher vacancies, out-of-field teachers, and subs, Penda keeps science learning going by auto-assigning gamified activities that are standards-aligned AND custom aligned to your district’s science scope and sequence. As students work through activities, they receive immediate feedback and support to help them build their mastery without direct instruction.

How Penda Supports Student
Engagement & Learning

Support Independent Student Learning

Proven Pedagogy

Penda puts cutting-edge pedagogy front and center, employing Webb’s Depth of Knowledge (DOK) Levels to expand a student’s skill set. Penda’s rigorous activities have been shown to literally forge new neural pathways in the brain.The inquiry-based 5E Model (Engage, Explore, Explain, Elaborate, and Evaluate) is also employed to help students build a foundation for knowledge and deepen their understanding through active participation.

Support Independent Student Learning

Supporting Mastery, Step by Step

Penda uses Piaget’s concept of scaffolding by allowing a student to access prior knowledge up front, which then motivates the student to complete the activity and move on through higher levels of cognitive complexity. Activities are not timed, allowing students to move at their own pace and without anxiety. Scaffolding also ensures that students with learning challenges and language barriers have the same opportunities for success. Our scaffolding system also speaks to Vygotsky’s Zones of Proximal Development, offering students experiences and challenges that expand their emotional and intellectual reach to encourage new skill-building and growth.

Support Independent Student Learning

Empowering Students to Take Charge of Their Learning

Students learn best when they are engaged and in a state of “flow,” where challenge and skill are in equilibrium.When students choose, students learn: Penda activities ask students to make choices on the fly, which enhances learning and retention.

Take a Closer Look at Penda Science

Take a Closer Look
Penda Gal

Teachers [said] Penda really made life easy, and I saw the results in my classroom –– that kids were able to show or re-learn something that maybe they didn’t get before.

– Delonjie Tyson

Science SAL & Coach, Jennings
Middle School (FL)

Students] love that they have games. That they get to earn points. The fact that they can compete with their classmates.

– Nilsa Lebron

Science Teacher, Aventura City
of Excellence School (FL)

Kids like it a lot. And what I like about it, we see that it caters to kids of all ability levels. So, the gamification really speaks to kids that struggle with reading, or other content areas, so the game keeps them engaged in the program and they’re learning science along the way. And our high achievers like the game aspects and are getting that content as well.

– Ryan Widdowsen

Supervisor of Federal Programs,
Clay County School District (FL)

We taught biology for the first time last year in middle school. And we used the content to help with that as well. Our biology proficiency was actually at 76%. That was just a really awesome surprise and I know that that had to do with the supplementing of Penda that we used in the class and outside the class. The kids were really into it, so it was really helpful.

– Georgia Waddups

Assistant Principal,
Duval Charter Scholars Academy